mimoLive

360 Placer Layer

Table of Contents

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The 360° Placer Layer allows you to position 2D images, graphics, or video sources inside a 360° equirectangular projection, making them appear correctly placed within a spherical virtual environment. This layer is essential for VR, immersive video, or panoramic productions where elements must visually conform to the curvature and perspective of a 360° scene.

By mapping flat content onto an equirectangular sphere, the 360° Placer Layer ensures that overlays, labels, logos, and other graphics maintain proper orientation and depth when viewed in a 360° player or VR headset. You can rotate, tilt, and zoom the placed object to position it precisely within the spherical space.

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Layer Parameters

Blend Edges

Controls how smoothly the edges of your placed content blend into the background sphere.
A higher value softens transitions and reduces harsh edges, making the graphic appear more naturally embedded in the environment.

Yaw

Rotates the element horizontally around the viewer (left–right).
Use this to place the graphic at a specific compass direction within the 360° scene.

Pitch

Rotates the element vertically (up–down).
This allows placement above or below the horizon line—useful for labeling the sky, ceiling, floor, or elevated objects.

Zoom

Adjusts the apparent size and distance of the element within the spherical environment.
Higher values bring it “closer” to the viewer; lower values push it farther away.

Rotation X, Y, Z

Rotates the 2D content on its own axes before it is mapped into 360° space.
These controls help align logos, text, or images so they appear correctly oriented after spherical placement.

  • Rotation X – tilts the element forward or backward
  • Rotation Y – spins it left or right
  • Rotation Z – rotates it clockwise or counterclockwise

Usage Notes

  • Ideal for adding titles, markers, graphics, UI elements, or logos inside 360° video.
  • Designed specifically for equirectangular 360° projections (2:1 aspect ratio).
  • Ensures proper visual placement in VR-capable players, panoramas, and immersive video workflows.

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